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Post your CTD´s here.
Staff
#1
0
For get a trace file, have a look at this tutorial.

1. Create a txt file.
2. Open the new txt file.
3. Copy and paste this: "F1 Challenge 99-02.exe" -config=Config.ini -trace=1000
4. Save your file as .bat (For example, "F1 Challenge 99-02.bat").
5. Start the game and go to play F1C. When you CTD, a trace file will be created at Log folder.
6. Post the trace file here.
"Read everything, listen to everybody, don't trust anything unless you can prove it with your own existence."

(William Cooper.)
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#2
0
I've done a trace.exe that automatically opens the trace.txt if find some errors in it after a ctd. The only thing requires the name of the F1C exe and the config.ini file in order to launch the F1C exe with the config wanted (some mods have a different one). When I'll fixed the version 1.2 I'll post a link.
For me it's interesting when I test some stuff and I'm almost sure of many successive ctd, so I don't need to go in LOG\ and manually open the trace.txt each time.
[Image: homogp_don_t_touch_all.gif]
[Image: Targhe.gif]
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#3
0
Took sometime to 'refound' racesimulations.
This CTD happens after I install 1986 mod v2.9 by schumacher180 & friends from this site.


TRACE LEVEL = 2
NetComm.cpp 6949: NetComm checking command line: "-trace=1000"
game.cpp 360: Entered Game::Enter()
osman.cpp 420: Entered OSMan::Enter()
vidman.cpp 928: Entered VidMan::Enter()
specialfx.cp 2798: Entered SpecialFX::Enter()
dynman.cpp 507: Entered DynMan::Enter()
plrfile.cpp 2463: Entered PlayerFile::Enter()
sound.cpp 661: Entered Sound::Enter()
hwinput.cpp 5205: Entered HWInput::Enter()
onscreen.cpp 2604: Entered OnScreen::Enter()
game.cpp 430: Entered Game::Setup()
hwinput.cpp 5225: Entered HWInput::Setup()
options.cpp 1169: Entered Options::Setup()
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
plrfile.cpp 1766: Attempting to save to SAVE\Teeo Fabi\Teeo Fabi.TMP
plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Teeo Fabi\Teeo Fabi.PLR
specialfx.cp 2804: Entered SpecialFX::Setup()
steward.cpp 2330: Entered Steward::Setup()
dynman.cpp 519: Entered DynMan::Setup()
sound.cpp 683: Entered Sound::Setup()
onscreen.cpp 2610: Entered OnScreen::Setup()
vidman.cpp 1012: Entered VidMan::Setup()
plrfile.cpp 2473: Entered PlayerFile::Setup()
plrfile.cpp 1766: Attempting to save to SAVE\Teeo Fabi\Teeo Fabi.TMP
plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Teeo Fabi\Teeo Fabi.PLR
game.cpp 467: Entered Game::Init()
vidman.cpp 1019: Entered VidMan::Init()
ai_db.cpp 2022: Entered AIDatabase::Init()
steward.cpp 2345: Entered Steward::Init()
hwinput.cpp 5258: Entered HWInput::Init()
specialfx.cp 2908: Entered SpecialFX::Init()
dynman.cpp 525: Entered DynMan::Init()
vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not allocate DirectDraw surface - 0x8876086c
vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not allocate DirectDraw surface - 0x8876086c
vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not allocate DirectDraw surface - 0x8876086c
vehgfx.cpp 1708: Unable to setup after reading LOG\vehgen.scn: Could not allocate DirectDraw surface - 0x8876086c
camera.cpp 3633: Entered CamMan::Init()
sound.cpp 688: Entered Sound::Init()
render.cpp 199: Entered Render::Init()
onscreen.cpp 2616: Entered OnScreen::Init()
game.cpp 509: Entered Game::Restart()
sound.cpp 694: Entered Sound::Restart()
steward.cpp 2481: Entered Steward::Restart()
specialfx.cp 3295: Entered SpecialFX::Restart()
hwinput.cpp 5269: Entered HWInput::Restart()
dynman.cpp 623: Entered DynMan::Restart()
camera.cpp 3656: Entered CamMan::Restart()
render.cpp 215: Entered Render::Restart()
onscreen.cpp 2635: Entered OnScreen::Restart()
vidman.cpp 1136: Entered VidMan::Restart()
plrfile.cpp 2510: Entered PlayerFile::Restart()
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#4
0
Hi, my game doesn't start anymore.
Code:
TRACE LEVEL = 2
NetComm.cpp  6949: NetComm checking command line: "-config=Config.ini -trace=1000 "
game.cpp      360: Entered Game::Enter()
osman.cpp     420: Entered OSMan::Enter()
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Staff
#5
0
WEG Wrote:Hi, my game doesn't start anymore.
Code:
TRACE LEVEL = 2
NetComm.cpp  6949: NetComm checking command line: "-config=Config.ini -trace=1000 "
game.cpp      360: Entered Game::Enter()
osman.cpp     420: Entered OSMan::Enter()

config.ini isn't avaible.
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#6
0
haunetal1990 Wrote:
WEG Wrote:Hi, my game doesn't start anymore.
Code:
TRACE LEVEL = 2
NetComm.cpp  6949: NetComm checking command line: "-config=Config.ini -trace=1000 "
game.cpp      360: Entered Game::Enter()
osman.cpp     420: Entered OSMan::Enter()

config.ini isn't avaible.
Are u sure? Big Grin It should be. Or several other thing instead. This is what I know can cause that kind of ctd:
Spoiler:
-corrupted mts files
-"" plr ""
-"" scn ""
-"" ini ""
-"" gdb ""
-too many season filters in some gdb (>35)
-something I'm sure I forget now


Could not allocate DirectDraw surface - 0x8876086c
It's always a problem with texture size, not 2x2 neither 8x8 multiple (on some pc even 2x2 cause a ctd).
Extract the stuff from the mas in a folder, then launch my 'Control texture size' tool that should show which images causes the ctd.
[Image: homogp_don_t_touch_all.gif]
[Image: Targhe.gif]
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#7
0
CECCO#33 Wrote:
haunetal1990 Wrote:
WEG Wrote:Hi, my game doesn't start anymore.
Code:
TRACE LEVEL = 2
NetComm.cpp  6949: NetComm checking command line: "-config=Config.ini -trace=1000 "
game.cpp      360: Entered Game::Enter()
osman.cpp     420: Entered OSMan::Enter()

config.ini isn't avaible.
Are u sure? Big Grin It should be. Or several other thing instead. This is what I know can cause that kind of ctd:
Spoiler:
-corrupted mts files
-"" plr ""
-"" scn ""
-"" ini ""
-"" gdb ""
-too many season filters in some gdb (>35)
-something I'm sure I forget now
Could you please upload valid files of these types. This could help me but also other people who have mistakes in these files.
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#8
0
Who knows which files causes your ctd? It depends by the mod, the last modification or play. For example if in a track .gdb file you have more than 35 Filter Properties you can have that ctd (blank as I said). If you added a mod a mts file (as a rear wing part, for example) can cause that ctd. It's impossible to say for me.
[Image: homogp_don_t_touch_all.gif]
[Image: Targhe.gif]
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#9
0
Also the 1990 mod by David Marques crashed due to this file missing: FONDB8SPKRIM00.BMP
Any solution?
Universal motorsport fan, but always supports every driver and rider from Indonesia
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#10
0
FONDB8SPKRIM00.BMP should mean Fondmetal XXXX rim 00, so it's a rim texture and u can take another rim texture and rename as it for a quick fix. It's possible u'll need also the 01, 02 and 03 textures.
[Image: homogp_don_t_touch_all.gif]
[Image: Targhe.gif]
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