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  Long Beach 1982-1983
Posted by: titi01170 - 10-28-2016, 08:09 AM - Forum: Tracks - Replies (5)

Hi everybody!! I wondered if somebody is interested by doing Long Beach 1982 and 1983 version? I love these two tracks !!!! Wink
There is the good 1983 mod done by David Marques and recently the 1982 race by race mod so it can be so good to have these two tracks which are like the Monaco of the USA Wink

Thank you in advance for the work Smile


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  game crashes loading track
Posted by: xMinxG - 10-17-2016, 05:15 PM - Forum: Mods - Replies (2)

i need help. i downloaded the 2008 mod but every time the track loads it dosnt work. why?

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  Realistic F1C 99-02 RH2003 Pit Walls and Garages
Posted by: Fernana - 10-06-2016, 11:47 PM - Forum: F1 Challenge 99-02 - Replies (3)

Hi! I'm a old member of racesimulations, since the site is down i'm looking for some downloads like this. I have lots of files but i lost others. I saw that someone was looking for the same file but the link don't work.

I hope somebody can help me. Thanks in advance! :roll:

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  Avus 1959 For F1 Challenge '99-'02 by Oversteer
Posted by: Cristian Luis - 09-30-2016, 09:39 PM - Forum: F1 Challenge 99-02 - No Replies

Fixes by Valerio and me.

Avus 1967 for rFactor by ZWISS v1.0


- original GPL track by Oversteer, Eric Bourgouin, various others
- GTR2 version by Jimi-46
- rFactor LODS by Slomo (thanks a lot)
- startlights by lifers

What I (ZWISS) did:

- GMT convertion to rFactor
- correcting light values and orientation in gdb
- cutting up many objects to make them smaller
- adding a few objects from older GPL version
- take many meshes out of the HAT
- make a simple shadow object for the Mercedes tower.
- change south curve, add moveable hay, so you won't get killed if you miss your braking point.

- textures could be improved
- FPS heavy track
- I get some flashing shadows just before the south curve

Please report any other issues or suggestions.

Have fun, not fame


Let the show begin:!Y8UWyQyD!10kYgozJ1nxWN...O3Ne9fsyos

Enjoy it!

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  Estoril 14KM Beta 3E by Jalnervion for F1 Challenge '99-'02
Posted by: Cristian Luis - 09-29-2016, 09:22 AM - Forum: F1 Challenge 99-02 - Replies (1)

Estoril (14 kms) beta 3e by Jalnervion.

This track was made by Jalnervion with Bobs Track Builder. Indications of design were given by Cristian Luis.

Fictional road course converted to F1 Challenge 99'-02' by Jalnervion.



Simply delete your original Estoril 14 KM folder. Then, extract this folder in rar file into your main f1 challenge 99'-02' folder, and overwrite if requested.

The circuit is a mix of the old Estoril 1972-1993 track with the old Spa Francorchamps 1921-1978 circuit.

Also, this is a present for Cristian Luis aka Showtimethemusic in old Rcesimulations forum. (Cristian has permission to modify the track to improve it).

The track is also public. For the moment this will be the last update for a while. Cristian will improve the track from now.


The original Estoril circuit:

The Autódromo do Estoril (officially, Autódromo Fernanda Pires da Silva) is a motorsport race track in Portugal, owned by state-run holding management company Parpública. Its length is 4.182 km (2.599 mi). It was the home of the Formula One Portuguese Grand Prix from 1984 to 1996.

Inaugurated on the 16th of June of 1972, it was only after 1982 when the FIA F2 Championship included Estoril on its Calendar.   In 1984 the Autódromo do Estoril premiered in the international limelight, hosting the all time pinnacle of motor sports, the Formula One World Championship a position it held up until 1996 (the previous Portuguese Grand Prix being held in Boavista (Porto), ’58 and ’60 and Monsanto (Lisbon) in ’59).

Its first years saw many national races, as well as an occasional Formula 2 race. However, the course soon fell into disrepair due to the owning company having been taken over by the state between 1975–78, and a significant redevelopment effort was needed before international motorsport returned in 1984.

Estoril became a popular event on the F1 calendar, the setting for many well-known moments including Niki Lauda winning the 1984 championship, his third and final, from McLaren team mate Alain Prost by just half a point by finishing second to Prost at the 1984 Portuguese Grand Prix. Three times world champion Ayrton Senna's first F1 win in 1985, Nigel Mansell's notorious black flag incident and subsequent collision with Senna in 1989, Jacques Villeneuve's overtaking Michael Schumacher around the outside of the final turn in 1996, and Riccardo Patrese's being launched airborne in a near-backward flip after colliding with Gerhard Berger on the main straight in 1992.

Throughout the years, Estoril has had numerous problems with safety, failing safety inspections on more than one occasion. After the death of Ayrton Senna at the 1994 San Marino Grand Prix, a chicane was added which increased the circuit length to 4.360 km (2.709 mi). Estoril sometimes has high crosswinds, which remind many of its Spanish counterpart, the Circuit de Catalunya which also has a similar layout. Many teams were fond of using Estoril for winter testing.

Estoril was dropped from the F1 calendar for the 1997 season, though it continued to play host to top-level single-seater, sports car and touring car events, including the FIA GT Championship, the DTM and the World Series by Renault. A new redesign of the parabolica turn which saw its length reduced to 4.182 km (2.599 mi) was implemented in 2000 in order to obtain FIM homologation.

On September 3, 2000, the Autódromo do Estoril held its first Portuguese motorcycle Grand Prix, an event held annually. On October 23, 2005, the circuit hosted the third round of the first ever A1 Grand Prix racing season, with both races in the event being won by the French team.

The track's main open-wheel racing series is now the Superleague Formula series which has hosted events at the track in 2008, 2009 and an event has been confirmed for 2010.


The 14 kilometers version (description by Cristian Luis).

Hi everyone! First and foremost, thank you for downloading this circuit. We (Jalnervion and me) are looking forward to improve it. Any comment about how to have a better feeling of the track is welcomed!

In order of playing it, you need Jalnervion´s Special Effects (from 7.0 onwards), both essential to make work this track. Download Jalnervion's special effects here (2 links):

About it's conception:

In F1 Hero (a NES game), there are sixteen circuits, thirteen characters and four single-seaters that recreates the 1991 Formula One Season. In my childhood (2002-2005), I loved that game due to the stories that I used to wrote about race reports, tests, career mode, and the characters themselves.

I remember with singularity that odd Estoril circuit. That track was insanely long (14 km), and the F1H cars were able to get top speeds that reaches almost 410 km/h at the end of the main straight, la Grande Reta Do Estoril (just before the Finis-terrae curve).

This race course for F1 Challenge 99'-02' has been designed exclusivily for F1 Hero mods, a private racing series composed of multiple mods which are a paracosm to me since 1999.

Talking a little about the mod, in terms of circuits, I have all I wanted for F1 Hero, and I made a lot of improvements in all of them, like texture edition, model edition, functional pits, colisionable objects, pitlines, AIW edition, SCN edition, sky files, billboards, scenario research, and others.

Some of the circuits were problematic, such as Brno 1949-1963, Charade 1958-1988, Reims-Gueux 1955-1972, among others. But I always managed to do it well in terms of IA funcionality and details.


There was a time, 2012, when Estoril 14 KM, along with the old 29 km Masaryk Ring circuit from 1930-1937, were the only circuits missing. Both must be done from sratch. While Brno 1930-1937 could be made by any modder, Estoril 14 KM doesn't exists in real life. Is fictional. It only exists in my head and ideas...

I wondered about how to recreate the whole track in the game, and how to keep a technical development inside a personal organigram.

So, I started to concept the first working drafts about its quick and dangerous character, 3D objects, basic scenario, colisionable objects, trees, buildings, bushes, and the layout of the circuit. The first homework to do was create a KML file thanks to the functions offered in Google Earth. Because of this, the circuit perimeter is now programmed as a 14,287 Km road course track, ready to be exported into Bobs Track Builder. But... I didn´t know how to go further.

I couldn´t walk this road on my own feet. I needed full help and colaboration of someone. But who?

On 29th April 2012, I had the idea of contact with someone in order of help me to create from sratch the Estoril 14 KM track. In Racesimulations, I sent a private message to Jalnervion, because he has created a lot of new circuits and I considered him the most prolific track maker. It was an amazing surprise for me when he offered to create my project for F1 Challenge 99-02.

And several months later, the first beta was released at 29th November 2012. It contains only the background, functional sky, track, and a lot of grass.

Second beta was shown in a video (but never released) two months after, with the first trees, houses, and revised elevation changes.

Finally, here is the Beta 3 version, and a dream come true for me: The Estoril 14 Km circuit is now available for F1 Challenge 99'-02' in general, and for my F1 Hero mods in particular.


// ESTORIL 14 KM track in F1 Hero *
//                                *

In order to concept and have one of the most demanding tracks in the world, and recreate the Golden Era of Grand Prix Racing, the circuit Estoril 14km circuit was designed in February 1998 by petition of a portuguese businessman called Pedro Macedo dos Santos, who is co-founder of Parapública Multinational Corporation and the third richest man from Portugal. The whole track was constructed on a rocky plateau near the village of Alcabideche, which is about nine kilometers from the city of Estoril, the beach resort lending its name to the circuit. Because of this, the track surface is tendencious to have an uneven pavement when is not maintained periodically. It would host his first race at 21st March 1999. Since then, the circuit gained a singular popularity among the entire elite of international racing drivers (specially the veretans who love taking risks) and fans, and its competitions turned out to be there a worldwide phenomenom, albeit the little security of the track installations. A year later, Estoril 14 km would start to host F1H Grand Prix races, whose sunday would attract enormous crowds (over 240.000 spectators) to watch international battles.

Estoril 14 km is essentially, a dangerous speed course with drivers managing much higher average speeds than on other race tracks, a factor that will be one of its signatures from its inception.

The course is composed by very long straights (the main straight is 3,8 kilometers long), fast and medium speed turns, nasty corners, noticeable elevation changes (particularily the 'Finis-Terrae' and 'Alcabideche' bends) in almost all sections of the track, a banked hairpin (known as 'Gancho da Pastagens'), two slippery peralted corners ('Peraltada Interior' and 'Sao Vicente'), complex surface in general, and 12-17 meters wide road. All of it is bordered by little off-roads in the deep-forest section, country-farm enviroment, mountain and plateau scenario, publicity towers, security towers, farm houses, bordering trees, flowers, walls of stones, electric poles, cattles, barriers, barnyards, pylons, cartels, bushes, spectators next to the road, and bridges which pillars are next to the road.

In order of making a good lap time, the circuit demands huge skills in racing line and corner exit because of its ferocious and tricky nature, demanding memory and approach ability to go throughout, domination of trail-braking (if you are on a no-winged car), heel-and-toe (if you use manual gearbox) progressive concentration, and a lot of precisión and accuracy.

In F1 Hero, Estoril 14 usually becomes the fastest F1H circuit of the season. Its very nasty reputation for being dangerous, bumpy, difficult and very fast, made it a circuit known to be one for the brave, and most drivers are frightened of it.

Because of this, the circuit presents itself an extraordinarily difficult mental challenge; most corners are taken at 180-320 km/h and none of them are plainly flat. Every corner is as important as the one before it. If a driver lifts just that little bit more, then whole seconds will be lost. Even the slightest error of any kind is punished very harshly in more ways than one. But this also worked inversely: significant advantages could be gained if a driver came out slightly faster out of a corner.

Also, the Estoril forests, because of its enviroment, counts itself with an unpredictable weather in general, along with above-average wind speeds... which makes the races more demanding and fearsome.



When AI cars crashes heavily, the game freezes for some seconds, and seldom times, it causes crash to desktop (CTD).




Track creation: Jalnervion
Track conception and management: Cristian Luis
Minor corrections about my words in English: Carmen Bensusan

Special thanks:

F1 Hero
Varie Corp and Human Entertainment
Image Space Incorporated
F1 Challenge 99-02
Carmen Bensusan


Emjoy the ride!!Qkd2EILQ!32yVCpsX_ER-r...Zx1J2wZh44

Thanks for downloading. Hope this track will bring you hours of entertainment.

Kind regards,

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  Mount Panorama (modern circuit) by Chris K, optimized by me
Posted by: Cristian Luis - 09-29-2016, 09:20 AM - Forum: F1 Challenge 99-02 - Replies (1)

Mount Panorama 2016 for F1 Challenge '99-'02 by Chris K and Mr Men Mod Team (anyway, it's main author is Chris K).

Originally released in 2004, I have fixed many issues of the circuit. These includes:

─Modified AIW line path;
─New AIW Wet line path;
─New xpitin;
─New xfinish;
─Lap distance corrected;
─Pit lines added (pitin and pitout);
─Track illumination and fog optimized;
─Updated shadows;
─GDB file updated;
─Updated skybox;
─New track icon, THMB and info images;
─Dynamic rendering of spectators for different weekend session;
─Crowd and ambient sound effect updated;
─Trees and fences improved;
─Optimized pits, but at the cost of be only driveable with 29 opponents or less;

Works perfectly on original F1C.

It's only issue is in the pits: some cars tends to jump because of steps blocks in boxes.

Get the circuit here:!w00UDI6I!fAo3GcDpVjuOD...d9h8JBu4xI


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  Opatija circuit by Sergio Loro and friends, optimized by me
Posted by: Cristian Luis - 09-29-2016, 09:19 AM - Forum: F1 Challenge 99-02 - No Replies

Thank you very much, Valpaso75 and Teji Kohri, for the fixes.

I don't remember what I have fixed in this circuit.

But anyway... let's go to the original credits:

Opatija - Preluk


Track Location: Opatija, Croatia

Track Type : Public Roads
Track Length : 6.000 kms.- 3.728 mil.
Track Num. Turns : 18
Track Year : 1930-1977

Track Editors :

Sergio Loro : Track Layout, all 3dos, some mips, AI files, cam files and srb files.

Robert Zeugin : all beatiful advertising mips, "automotor" wall and a lot of fantastic mips Smile.

Also Contribute :

Tomislav "Wolf" Petricevic : all around lap video, research and testing.

Carsten Meurer : testing and replay for grovee and AI.

Greg "Gliebzeit" : testing and alternate cover.

Track "standard" cover made by : John Bradley. thanks john!!! Smile


Please remember to uninstall and delete any previous versions of this track.

Included is an opatija.jpg - just place this in your "\GPLSecrets\GEM+\Pictures" folder


Editor Note I : I used some mips, 3dos and srb files from others tracks, the full credit its for their authors.

Editor Note II : I want to thanks to Robert, Carsten, Greg and Wolf for spent they time with this project!!!

Editor Note III : the "standard" cover by John come with the 1967 Croatian flag, if you dont like this flag john also made a alternate cover with the modern Croatian flag, i suppost for the Croatian gplers this a very welcome detail. to use the new flags you have to unpack the "" into gpl/tracks/opatija folder.

Editor Note IIII: if you want to check the alternate cover made by Greg, unpack the "" into gpl/tracks/opatija folder, we used this cover for beta track.

Opatija - Preluk
Locally known as Preluk, this was a 6.000 km track in Croatia, used between the 1930s and 1977, when the track closed. It was also known as Abazzia in the 1930s, the territory temporarily belonging to Italy.
It hosted international races (post-World War II) between 1950 and 1977, and bike races from 1969 onwards. GT and sportscar races were held between 1950 and 1959, Formula Junior in 1960, 1961 and 1963, and Formula 3 between 1964 and 1968. The track closed in 1977 due to increased driver hazards and the construction of the nearby Rijeka (Grobnik) track.


Thanks to

SimRacing Mirror Zone for hosting this track.

GPL Repository for hosting "my" private forum.

All people who made the tools to create tracks, 3dos, mips, lp files, altitudes, etc, etc.

All Gpl Community!!!

to Racesimcentral forums for host my previous tracks. for let me know about the latest gpl news

to the GPL Track Database and his manager Magnus... visit and submit your rating!!!!



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  Macau circuit by AJD32208 and angelodeasa, optimized by me
Posted by: Cristian Luis - 09-29-2016, 09:19 AM - Forum: F1 Challenge 99-02 - Replies (1)

Macau 2002 for F1 Challenge '99-'02 by AJD32208 and angelodeasa.

Tested only in original F1C mods and in F1 Hero 1999 2-2. Works perfectly in both.

Originally released in... ¿2004 or 2005?, I have fixed many issues of the circuit. These includes:

─Modified AIW line path;
─New AIW Wet line path;
─New xpitin;
─New xfinish;
─Lap distance corrected;
─Track illumination and fog optimized;
─Fixed the vantablack issue when time was not sunny;
─GDB file updated;
─Updated skybox and scenario (thanks, Frentzen127!);
─New track icon, THMB and info images;
─Dynamic rendering of spectators for different weekend session;
─Crowd and ambient sound effect updated;
─Trees and fences improved;
─Optimized pits, but at the cost of be only driveable with 32 opponents or less;

Here is the track:!MhkiSQKJ!LCqYpFOBAPfey...NLseo8p_yc


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  Montlhéry 1966 by Alain Bosco and friends, optimized by me
Posted by: Cristian Luis - 09-29-2016, 09:18 AM - Forum: F1 Challenge 99-02 - Replies (1)

─Modified AIW line path;
─New AIW Wet line path;
─Lap distance corrected;
─Pit lines added (pitin and pitout);
─Track illumination and fog optimized;
─GDB file updated;
─Updated skybox;
─New track icon, THMB and info images;
─Dynamic rendering of spectators for different weekend session;
─Crowd and ambient sound effect updated;
─Trees and fences improved;
─Optimized pits;

Original credits:

Montlhéry 66 - New track for Papyrus' Grand Prix Legends
Title: Montlhéry66
Date: 24/10/2004
Author: Alain Bosco
E-Mail: mailto:a.bosco@free.f"></a><!-- e -->
Web Site:

My new track for GPL after Road67, Pau67 and Albi67.

1.0 - First version
1.0b - Small update to fix a texture conflict with the Honda.
1.0c - Small update to fix a Shift+R problem at the last chicane

Track description
Crossing through a military camp and including a banking, several layouts was used for F3, F2 and GT Sportcar races.
Montlhéry is a very fast track , in the same spirit than Monza. Aspiration played a big part there but the military part of the track is a big challenge too.
One of the fastest track along F2 season at that time.
In 1966, Montlhéry was used for a F2 race where the best Formula one drivers were there at the start.
You can see the full result on the following Url :

As Michel Needforspeed say :

" 1966 year would present another new feature in track history : At the end of August a second chicane was just completed. Competitors would stay in pack more longer, and these esses were praised for their selectiveness.
Together with a new concrete on the banking, it's a "refurbished" Montlhéry that welcomed another Trophée de France F2 round with drivers like Brabham, Clark, Hill, Stewart.
Strangely enough, it was the last time F2 cars would race there.

On its last years, mainly the 80 s and 90 s Montlhéry was the home of many successful historical races, in the same spirit of Goodwood.

It has been decided Monthlery, a mythic 80 years old track for Paris people, would be destroyed, and an historic race held just the 03 october 2004 was the last one. There is still a petition on the air.
You can sign against that stupid bloody thing !

So, no Montlhéry is not dead ! At least, thanks to GPL, you can now try to participate to its revival, by driving there !"

To install, unzip the contents of into a temporary folder and run "trackinstall.exe", the track should install automatically.

Copyright Notes
This track is free. It must be distributed without change.
My permission must be asked before to do any addons or changes to this track.
Authors may not use this track as a base to build additional tracks.
You must include this readme file with the archive.
This track may not, partially or in full, be posted at any other sites without express permission.
You may link to my web site, but not directly to the files.
Track is ©2004 by Alain Bosco.
Thanks in advance.

Thanks to all the people who have made the tools that I used to do this new track.
I hope to forget nobody and to make no mistake :
- Phil Flack for Ase23do, Trk23dow, Mipman, Txt2Gtk, The Racing Line and for his small but great help (I promise, no more problem with the groove ;-) )
- Paul Hoad for GplEditor
- Peter Prochazka  for GplTrk
- Jonas Matton and Martin Granberg for GplRa
- Nigel Pattinson for RpyToLp
- Francois Dubuc for LpEdit
- Klaus Horbrand for WinMip
- Dave Noonan for 3doEd
- Martin Granberg for Trackinstall
- Joachim Blum for TrkCamEdit
- All the Gplea team

- Michel aka M Needforspeed as always for all his photographies, his notes and his advices all along this project.
- Jacques Bossy and William Brequin for all the datas sent to me.
- Jussi Kaskia for some textures (some advertisements).
- Simon Stobbart from "" for the sky.
- Dave and Pete Allam for the Dunlop bridges textures.
- Someone for the bushes but impossible to remember who.
- My beta testors team.
- RSC and his forum :
- Sierra and Papyrus of course.
- Me for 3doclass and for all the rest : Track layout, altitudes, 3d objects, textures, Ai, Cameras ... :-)

****** FRANCAIS *************************************************

Montlhéry 66 - Nouveau circuit pour Grand Prix Legends de Papyrus
Titre: Monthléry66
Date: 24/10/2004
Auteur: Alain Bosco
Site Web:

Mon nouveau circuit pour GPL après Road67, Pau67 et Albi67.

1.0 - Première version
1.0b - Petite mise à jour pour corriger un conflict avec la Honda.
1.0c - Petite mise à jour pour corriger un problème de Shift+R à la dernière chicane

Description du circuit
Tranversant un camp militaire et comprenant un virage relevé, plusieurs tracés étaient utilisés pour la F3, F2 et les sport-prototypes. Montlhéry est une piste très rapide dans le même esprit que Monza. L'aspiration joue une grande part ici mais la partie militaire de la piste propose aussi des grandes difficultées.
Une des pistes de la saison de F2 de cette époque.
En 1966 Montlhéry fut utilisé pour une course de F2 où les plus grands pilotes de F1 du moment étaient au départ.
Vous pouvez voir les résultats complets à cette adresse : <!-- m --><a class="postlink" href=""></a><!-- m -->

Comme le dit Michel Needforspeed :

" l'année 1966 présentait une nouvelle étape dans l'histoire de cette piste : A la fin d'Aout une seconde chicane avait juste été terminée. Les compétiteurs ne pourraient plus rester en paquet et ces esses étaient loués pour leurs sélectivités.
Avec un nouveau revètement sur le banking, c'est un Montlhéry resurfacé qui accueillit une course de F2 du Trophée de France, avec des pilotes comme Brabham, Clark, Hill, Stewart.
Assez étrangement ce fut la dernière fois que des F2 coururent là.

Dans les dernière années, principalement les 80 et 90, Montlhéry était l'endroit de beaucoup de courses historiques populaires, dans le même esprit que Goodwood.

Il a été décidé que Montlhéry, circuit vieux de 80 ans et mythique pour les habitants de Paris, serait détruit et une dernière course historique c'est déroulé le 03 octobre 2004. Il y a toujours une pétition en cours.
Vous pouvez signer contre cette chose stupide !

Ainsi, non Montlhéry n'est pas mort ! Au moins, merci à GPL, vous pouvez maintenant essayer de participer à sa renaissance en pilotant là ! "

Pour installer le circuit copier tous les fichiers de dans un dossier temporaire et lancer "trackinstall.exe", le circuit devrait s'installer automatiquement.

Ce circuit est gratuit. Il doit être distribué sans modification.
Mon autorisation doit être demandée avant de faire des ajouts ou des modifications à ce circuit.
Les auteurs de circuits ne doivent pas utiliser cette piste comme base pour d'autres circuits.
Vous devez inclure ce fichier d'information avec l'archive.
Ce circuit de doit pas être, partiellement ou en intégrité, envoyé à d'autres sites sans ma permission.
Vous pouvez rediriger vers mon site internet mais pas directement vers les fichiers.
Ce circuit est ©2004 par Alain Bosco.
Merci d'avance.

Merci à toutes les personnes qui ont réalisé les outils qui m'ont permis de faire ce circuit.
J'espère n'oublier personne et ne pas faire d'erreur :
- Phil Flack pour Ase23do, Trk23dow, Mipman, Txt2Gtk, The Racing Line et pour sa petite mais importante aide (je promets, plus de problème avec la groove ;-) )
- Paul Hoad pour GplEditor
- Peter Prochazka  pour GplTrk
- Jonas Matton et Martin Granberg pour GplRa
- Nigel Pattinson pour RpyToLp
- Francois Dubuc pour LpEdit
- Klaus Horbrand pour WinMip
- Dave Noonan pour 3doEd
- Martin Granberg pour Trackinstall
- Joachim Blum pour TrkCamEdit
- Tout l'équipe Gplea

- Michel aka M Needforspeed comme d'habitude pour les informations transmises, les conseils et le soutien pendant ce projet.
- Jacques Bossy et William Brequin pour les nombreux documents transmis notamment.
- Jussi Kaskia pour les certaines textures de publicités.
- Simon Stobbart du "" pour les textures du ciel.
- Dave and Pete Allam pour les textures des ponts Dunlop.
- Quelqu'un pour les buissons mais impossible de retrouver qui.
- Mon équipe de béta testeurs.
- RSC et son forum :
- Sierra et Papyrus bien sur.
- Moi pour 3doclass et pour tout le reste : Tracé, altitudes, objets 3d, textures, Ai, Caméras ... :-)

I'll leave the rest to you:!F99A1QRJ!9QgJF_TpYgzyD...3IkfngBwEs


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  I miss it so much
Posted by: sicali - 07-27-2016, 01:38 PM - Forum: Off Topic - Replies (2)

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