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  Montlhéry 1966 by Alain Bosco and friends, optimized by me
Posted by: Cristian Luis - 09-29-2016, 09:18 AM - Forum: F1 Challenge 99-02 - Replies (1)

─Modified AIW line path;
─New AIW Wet line path;
─Lap distance corrected;
─Pit lines added (pitin and pitout);
─Track illumination and fog optimized;
─GDB file updated;
─Updated skybox;
─New track icon, THMB and info images;
─Dynamic rendering of spectators for different weekend session;
─Crowd and ambient sound effect updated;
─Trees and fences improved;
─Optimized pits;

Original credits:

Montlhéry 66 - New track for Papyrus' Grand Prix Legends
========================================================
Title: Montlhéry66
Archive: Montlh66v1.zip
Date: 24/10/2004
Author: Alain Bosco
E-Mail: mailto:a.bosco@free.f">a.bosco@free.fr</a><!-- e -->
Web Site: http://a.bosco.free.fr/gpl/gpl.htm

My new track for GPL after Road67, Pau67 and Albi67.


Version
=======
1.0 - First version
1.0b - Small update to fix a texture conflict with the Honda.
1.0c - Small update to fix a Shift+R problem at the last chicane

Track description
=================
Crossing through a military camp and including a banking, several layouts was used for F3, F2 and GT Sportcar races.
Montlhéry is a very fast track , in the same spirit than Monza. Aspiration played a big part there but the military part of the track is a big challenge too.
One of the fastest track along F2 season at that time.
In 1966, Montlhéry was used for a F2 race where the best Formula one drivers were there at the start.
You can see the full result on the following Url : http://www.formula2.net/F266_15.htm

As Michel Needforspeed say :

" 1966 year would present another new feature in track history : At the end of August a second chicane was just completed. Competitors would stay in pack more longer, and these esses were praised for their selectiveness.
Together with a new concrete on the banking, it's a "refurbished" Montlhéry that welcomed another Trophée de France F2 round with drivers like Brabham, Clark, Hill, Stewart.
Strangely enough, it was the last time F2 cars would race there.

On its last years, mainly the 80 s and 90 s Montlhéry was the home of many successful historical races, in the same spirit of Goodwood.

It has been decided Monthlery, a mythic 80 years old track for Paris people, would be destroyed, and an historic race held just the 03 october 2004 was the last one. There is still a petition on the air.
You can sign against that stupid bloody thing !

So, no Montlhéry is not dead ! At least, thanks to GPL, you can now try to participate to its revival, by driving there !"


Installation
============
To install, unzip the contents of monthl66v1.zip into a temporary folder and run "trackinstall.exe", the track should install automatically.


Copyright Notes
===============
This track is free. It must be distributed without change.
My permission must be asked before to do any addons or changes to this track.
Authors may not use this track as a base to build additional tracks.
You must include this readme file with the archive.
This track may not, partially or in full, be posted at any other sites without express permission.
You may link to my web site, but not directly to the files.
Track is ©2004 by Alain Bosco.
Thanks in advance.


Thanks
======
Thanks to all the people who have made the tools that I used to do this new track.
I hope to forget nobody and to make no mistake :
- Phil Flack for Ase23do, Trk23dow, Mipman, Txt2Gtk, The Racing Line and for his small but great help (I promise, no more problem with the groove ;-) )
- Paul Hoad for GplEditor
- Peter Prochazka  for GplTrk
- Jonas Matton and Martin Granberg for GplRa
- Nigel Pattinson for RpyToLp
- Francois Dubuc for LpEdit
- Klaus Horbrand for WinMip
- Dave Noonan for 3doEd
- Martin Granberg for Trackinstall
- Joachim Blum for TrkCamEdit
- All the Gplea team

- Michel aka M Needforspeed as always for all his photographies, his notes and his advices all along this project.
- Jacques Bossy and William Brequin for all the datas sent to me.
- Jussi Kaskia for some textures (some advertisements).
- Simon Stobbart from "http://www.dixierunners.speedgeezers.com" for the sky.
- Dave and Pete Allam for the Dunlop bridges textures.
- Someone for the bushes but impossible to remember who.
- My beta testors team.
- RSC and his forum : http://forum.rscnet.org/forum.php
- Sierra and Papyrus of course.
- Me for 3doclass and for all the rest : Track layout, altitudes, 3d objects, textures, Ai, Cameras ... :-)


****** FRANCAIS *************************************************

Montlhéry 66 - Nouveau circuit pour Grand Prix Legends de Papyrus
=================================================================
Titre: Monthléry66
Archive: monthl66v1.zip
Date: 24/10/2004
Auteur: Alain Bosco
E-Mail: mailto:a.bosco@free.fr
Site Web: http://a.bosco.free.fr/gpl/gpl.htm

Mon nouveau circuit pour GPL après Road67, Pau67 et Albi67.


Version
=======
1.0 - Première version
1.0b - Petite mise à jour pour corriger un conflict avec la Honda.
1.0c - Petite mise à jour pour corriger un problème de Shift+R à la dernière chicane

Description du circuit
======================
Tranversant un camp militaire et comprenant un virage relevé, plusieurs tracés étaient utilisés pour la F3, F2 et les sport-prototypes. Montlhéry est une piste très rapide dans le même esprit que Monza. L'aspiration joue une grande part ici mais la partie militaire de la piste propose aussi des grandes difficultées.
Une des pistes de la saison de F2 de cette époque.
En 1966 Montlhéry fut utilisé pour une course de F2 où les plus grands pilotes de F1 du moment étaient au départ.
Vous pouvez voir les résultats complets à cette adresse : <!-- m --><a class="postlink" href="http://www.formula2.net/F266_15.htm">http://www.formula2.net/F266_15.htm</a><!-- m -->

Comme le dit Michel Needforspeed :

" l'année 1966 présentait une nouvelle étape dans l'histoire de cette piste : A la fin d'Aout une seconde chicane avait juste été terminée. Les compétiteurs ne pourraient plus rester en paquet et ces esses étaient loués pour leurs sélectivités.
Avec un nouveau revètement sur le banking, c'est un Montlhéry resurfacé qui accueillit une course de F2 du Trophée de France, avec des pilotes comme Brabham, Clark, Hill, Stewart.
Assez étrangement ce fut la dernière fois que des F2 coururent là.

Dans les dernière années, principalement les 80 et 90, Montlhéry était l'endroit de beaucoup de courses historiques populaires, dans le même esprit que Goodwood.

Il a été décidé que Montlhéry, circuit vieux de 80 ans et mythique pour les habitants de Paris, serait détruit et une dernière course historique c'est déroulé le 03 octobre 2004. Il y a toujours une pétition en cours.
Vous pouvez signer contre cette chose stupide !

Ainsi, non Montlhéry n'est pas mort ! Au moins, merci à GPL, vous pouvez maintenant essayer de participer à sa renaissance en pilotant là ! "


Installation
============
Pour installer le circuit copier tous les fichiers de montlh66v1.zip dans un dossier temporaire et lancer "trackinstall.exe", le circuit devrait s'installer automatiquement.


Copyright
=========
Ce circuit est gratuit. Il doit être distribué sans modification.
Mon autorisation doit être demandée avant de faire des ajouts ou des modifications à ce circuit.
Les auteurs de circuits ne doivent pas utiliser cette piste comme base pour d'autres circuits.
Vous devez inclure ce fichier d'information avec l'archive.
Ce circuit de doit pas être, partiellement ou en intégrité, envoyé à d'autres sites sans ma permission.
Vous pouvez rediriger vers mon site internet mais pas directement vers les fichiers.
Ce circuit est ©2004 par Alain Bosco.
Merci d'avance.


Remerciements
=============
Merci à toutes les personnes qui ont réalisé les outils qui m'ont permis de faire ce circuit.
J'espère n'oublier personne et ne pas faire d'erreur :
- Phil Flack pour Ase23do, Trk23dow, Mipman, Txt2Gtk, The Racing Line et pour sa petite mais importante aide (je promets, plus de problème avec la groove ;-) )
- Paul Hoad pour GplEditor
- Peter Prochazka  pour GplTrk
- Jonas Matton et Martin Granberg pour GplRa
- Nigel Pattinson pour RpyToLp
- Francois Dubuc pour LpEdit
- Klaus Horbrand pour WinMip
- Dave Noonan pour 3doEd
- Martin Granberg pour Trackinstall
- Joachim Blum pour TrkCamEdit
- Tout l'équipe Gplea

- Michel aka M Needforspeed comme d'habitude pour les informations transmises, les conseils et le soutien pendant ce projet.
- Jacques Bossy et William Brequin pour les nombreux documents transmis notamment.
- Jussi Kaskia pour les certaines textures de publicités.
- Simon Stobbart du "http://www.dixierunners.speedgeezers.com" pour les textures du ciel.
- Dave and Pete Allam pour les textures des ponts Dunlop.
- Quelqu'un pour les buissons mais impossible de retrouver qui.
- Mon équipe de béta testeurs.
- RSC et son forum : http://forum.rscnet.org/forum.php
- Sierra et Papyrus bien sur.
- Moi pour 3doclass et pour tout le reste : Tracé, altitudes, objets 3d, textures, Ai, Caméras ... :-)


I'll leave the rest to you: https://mega.nz/#!F99A1QRJ!9QgJF_TpYgzyD...3IkfngBwEs

Regards,
Cristian

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  I miss it so much
Posted by: sicali - 07-27-2016, 01:38 PM - Forum: Off Topic - Replies (2)

<!-- m --><a class="postlink" href="http://archive.is/LZCPr">http://archive.is/LZCPr</a><!-- m -->

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  rfDynHUD
Posted by: Jule96 - 07-06-2016, 12:25 PM - Forum: Diskussionen auf Deutsch - Replies (1)

Mahlzeit liebe Rennkollegen Smile
Ich habe ein Problem und vielleicht könnt ihr mir ja helfen... uns zwar möchte ich mir das rfDynHUD-Tool anlegen damit ich mehrere Optionen auf meinem Bildschirm zur Verfügung habe. Ich habe schon viele Tools ausprobiert aber das Problem ist immer das selbe und zwar lässt sich der Launcher nicht starten. Das downloaden & entpacken hat alles geklappt nur wie gesagt, mein Laptop will den Launcher nicht öffnen.
Wäre nett wenn ihr mir helfen könntet/würdet. Smile

Danke Smile

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  Shanghai 2007/08 bt EA F1 Team China, fixes by Frentzen127
Posted by: Frentzen127 - 07-05-2016, 12:31 AM - Forum: Tracks - Replies (3)

Hey lads. I took the liberty of making a few fixes for EAF1's Shanghai v2.1. I don't know what the legal fine print of this is, but for the record this was all their work and all credit to them, all I did was make a few fixes here and there to make the track fully compliant.
Fixes are as follows:
-New AIW (Implements 24 vehicles).
-New lighting conditions.
-Recalculated normals on a number of objects.
-Improved material settings.
-Fixes shadows on the pit straight.
-Added in pit rails, pit tents and working video screens.

Get it here:
<!-- m --><a class="postlink" href="http://www.mediafire.com/download/1tebqb1v6d803v2/China.rar">http://www.mediafire.com/download/1tebq ... /China.rar</a><!-- m -->

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  AIW FIX
Posted by: achebe - 07-03-2016, 04:12 PM - Forum: Mods - Replies (1)

please, any one with an AIW fix for any track can please post here.
i need an AIW fix for Monaco 1999-2002, ai keep hitting the guard rail at the swimming pool area.
And also Jerez track in all of David marcus mods(1988-1991), Ai cars miss the pits and slam the wall on entry, please post the AIW fix here and any other.

Thanks

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  Are there any HUD mods?
Posted by: Keisalex - 06-24-2016, 08:30 PM - Forum: F1 Challenge 99-02 - Replies (2)

Basically what the title says. Are there mods for the HUD of F1 C 99-02? I don't mean the ones coming with season mods, like the VMT 2015 one.

No, i mean purely a mod for the HUD of the game - the speedometer, for example. I'd love to know if there are some, and maybe a link or two Smile

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  10 years of F1C (2013 article) by Constantin Grimminger
Posted by: Cristian Luis - 06-17-2016, 08:52 AM - Forum: F1 Challenge 99-02 - Replies (1)

Incredible! The younger ones in the gaming community will hardly remember that this game even exists, I can hardly remember any game which is (nearly) 10 years old or older and is still in use in such a professional way as F1C is.

Of course there are a lot of games which are used at retro games LAN parties or whatever. But F1C is still used in leagues, it’s still improved and still there are people which release Mods for it. Of course the community was bigger once and the Mods came out of the pipeline nearly every week, but that there are still people on it is really impressing. To be honest, we could say that F1C was a milestone for the gaming community. Since then the popularity of Modding, especially in Racing raised into somewhere Felix Baumgartner only could dream of. And for the milestone itself it dropped deeper then Felix Baumgartner could dream of too. But why F1C was such a milestone, what lead into the popularity of F1C? Why it’s all gone and where will it lead?

Let’s go back on Day Zero. A game called “F1 Challenge 99-02″ was released on June 23rd for PC by the gaming giant EA Sports. Developed by ISI, a leading studio in racing games and a big advertising program in Europe it was long expected. And when it was there, finally, it fulfilled the the expectations in a enormous way. IGN gave it as rating 90% of 100, German GameStar Magazine gave it 89% of 100. The Graphics were once again a little bit improved compared to prequel F1 2002, the physics were absolutely realistic and the AI behavior broke all records. Back in these days F1C was THE racing game ever.

And the success of it raised. A modding team called “RH”, known from F1 2002 already which brought some of the original game developers together, released their F1 2003 mod on July 30th 2003. It was probably the fastest released mod in a racing game ever. Another group, CTDP, followed with their F1 2003 mod in January 2004. The first modding Team battle ever raised. CTDP vs. RH, Quality vs. Quality. The community nearly raised a war about which one must be prefered. While CTDP had a bit better quality, RH was made for the slower PCs. CTDP gained the nickname “Crash to Desktop Project” while RH succeeded a bit more with their 2003 Mod.

But it all turned in 2004. While RH struggled to release their F1 2004 Mod and has not released it until April 2005, CTDP released their 2004 masterpiece already in November 2004. The success of CTDP F1 2004 was incredible. With their own ingame menu in carbon style and a complete new level of car modelling, texture quality and level of details they made it finally to a highly respected modding team. When finally RH came up with nearly the same quality of cars and a new made in game Menu no one really cared. And the success of F1C was at it’s peak.

August 31, 2005 the unofficial sequel to F1C came out, rFactor. Developed by ISI too, it brought a complete new game engine (the legendary isiMotor2 engine), a whole new level of graphics and physics as well as new options in modding. It was absolutely clear that this is the new leading racing game. But because it came too late in 2005, the big modding teams as RH and CTDP continued Modding for F1C. CTDP released again their F1 2005 Mod before RH at November 26, 2005. RH followed on March 05, 2006. This time the modding teams had a draw. While CTDP was indeed the mod with the better quality it had no chance to survive against RH in the aspect of running smooth and nice on every PC. And in late 2006 a third concurrent shown up, the underdogs from SRM with their 2005 Mod. A great, but heavily underrated Mod by the way, which (except of the Helmets) had the same quality as RHs 2005 mod.

As it was clear that rFactor will take over now the dominating role F1C had in racing games for at least two years the big Teams made their step over to rF too. CTDP and RH tried it, CTDP released their F1 2005 for rF on August 7, 2006 while RH came to an abrupt end. They raised again in 2008 when GGSF1 released his F1 2007 mod on the base of RH 2005 for F1C. But the original RH quitted long before. CTDP struggled to make it to rFactor as well. The F1 2006 mod came one year too late, in 2008. Nowadays they are struggling even for members.

And that was the chance for F1C to raise again. A modder named CrashKing released his F1 1995 mod alone. And let his 1996 Mod follow after it. The Turbo Mega Mod was released, and much more mods followed. The community changed for the first time. Now the dominating Teams, RH and CTDP, are gone and the community itself was now under the pressure of releasing Mods. Some of them raised themselves to a legendary status like CK did and others failed. But the long awaited F1 Mods never came. Why? There was no particular reason for it. Teams like VirtuaLM and SimBin formated themselves and made their way in the GT and Le Mans classes, GMT brought a DTM Mod and a WTCC mod followed too. Pre-1999 Mods were released really fast, Racesimulations became the new centre of F1C modding. But nobody except of GGSF1 tried to make an F1 mod. The leechers raised.

A dominating role in the last and still ongoing era of F1C was the leechers era. F1Mania released their CTDP F1 2006 conversion in 2007 without permission and since then the leeching teams were formed as mushrooms coming out of the ground. HLT as one of the biggest, VMT, SMT, VB, F1HU, KB, KC, AMT, SL, LMD. Especially since 3DSimEd allowed it to convert Codemasters F1 Cars in an easy way in 2010 the leechers were on a pretty good way to ruin the game and bury it after seven years. But then one man came and saved it: Armos. He was once a leecher as well, but finally decided to make a legal F1 2009 mod. To be honest, his cars were not the best in quality at the first release. But he raised F1C for a yet last time. He contacted GGSF1 to build an F1 2009 mod within the base of GGSF1s 2007 Mod and finally released it in 2010. A 2008, 2010 and 2011 mod followed. JasonXP brought us the 2006 Season and David Marques finally completed the gap of missing cars from 1989 to 1994. Finally we were able to play all F1 Seasons from 1979 to 2011 onwards. The probably biggest amount of Seasons a game will ever have! But the success of Armos’ (and others) F1 mods has not stopped at F1 only, Carlos12295cf released his GP2 2005-2007 Seasons and 2004 F3000 mod while a GP3 mod is underway since then. Things looked promising.

Then the shock: The centre of F1C modding, Racesimulations.com, closed it’s gates on December 5, 2012. Armos has gone too in July before, leaving an unfinished F1 2012 mod and a NASCAR 2011 mod. The community was dead. For the first time ever the F1C community was not able to communicate with each other at a central site. Several Racesimulations.com replacements raised and finally Race4Sim made it, starting on February 1st 2013 as a new centre for F1C. Even if the leechers continue to do their work and even if R4S was forced to set up new permission rules, F1C is alive – again. And will make it to it’s 10th anniversary for sure. Not because it is still the best game out there, definitely not. But because of some man which brought it back from nowhere again and again. Because of people who love it and live it. Because of people which dedicate their whole free time to it, because of moderators which patently showed people what is right or wrong, because of people paying whole sites to let it be alive.

Let’s be honest, the chance of F1C getting it’s 20th anniversary with a community which is that big is pretty small. I’ll doubt in a serious way that F1C will still be improved in 2023 as it’s done today. I guess I will still play it, but I’m also sure the mods will stop once. Maybe not in the next few years, but in 2023.
We should thank all the people silently which had done so much for F1C and play it. As long as Windows can support it, because they gave us a lot. They gave us modding as it is nowadays, aiming for perfection. They showed us that still a nearly 10 year old game can be amazing. They gave us the biggest content a racing game will ever have. They formed EA Sports’ F1 Challenge 2013.

Constantin Grimminger.

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  Help needed
Posted by: Frentzen127 - 06-13-2016, 05:54 PM - Forum: F1 Challenge 99-02 - Replies (1)

Hey Guys.
I'm in the middle of a project of sorts, a scratch built track (F1 relevant). Now I understand its a bit of a waste of time at this stage to do this sort of thing for a 13 year old game, but I'm willing to press on with it if there's enough interest.
The effort to do this however has been too much for me to handle on my own, which means if I'm going to ever release this I'll need help. Contact me via PM if you wish to take part, but be advised you will be required to know how to model track objects anew to avoid permission issues (scratch built remember?). Involvement on the project will be under my discretion.
Cheers




Its Aida Tongue

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  Looking for F1C 1996CK mod..
Posted by: MrRigu98 - 06-08-2016, 04:50 PM - Forum: F1 Challenge 99-02 - Replies (8)

Hi, i was just looking for 1996 (made by Crashking) mods for F1C 99-02 and seems like, that mod is not available anymore.. (here is link to mod --> http://www.race4sim.com/f1-1996-mod-by-crashking/) :?

I know, that pro-raver was re-uploaded 1996 mod with all expansion packs etc. But if i remember correctly, there was newer/better version of that mod in that link what i posted? :|

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  2005 CTDP Mod ?
Posted by: Keisalex - 06-07-2016, 07:10 PM - Forum: F1 Challenge 99-02 - Replies (2)

Back again at it folks, sorry if this is an obvious one.

I can't find the CTDP mod of 2005 for F1 Challenge. Wherever i look, i only find it for rFactor. Even their official website doesn't have the mod any more.

Can anyone help me, please?? :oops: :oops: :x Cry

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